PLT file format
    Applies to:
    BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL, IWD2
    General Description
    
    This file format describes the appearance of paperdolls displayed on the inventory screen. A paperdoll can display several "materials" (e.g. skin, hair, leather, metal) each of which is represented by a different colour set. The colours for each material are set in the CRE file (major and minor colour can be set within the game) which correspond to a colour gradient. Each pixel is mapped to a colour by the colour byte which is then given an intensity by the intensity byte. The colours are listed below: 
  
    - 0 - Skin
 - 1 - Hair
 - 2 - Metal
 - 3 - Leather
 - 4 - Metal
 - 5 - Minor colour
 - 6 - Major colour
 - 7 - 127 Shadow
 
Detailed Description
    Header
    | Offset | Size (datatype) | Description | 
|---|---|---|
| 0x00000 | 4 (char array) | Signature ('PLT ') | 
| 0x00004 | 4 (char array) | Version ('V1 ') | 
| 0x00008 | 2 (word) | Unknown | 
| 0x0000a | 2 (word) | Unknown | 
| 0x0000c | 2 (word) | Unknown | 
| 0x0000e | 2 (word) | Unknown | 
| 0x00010 | 4 (word) | Width | 
| 0x00014 | 4 (word) | Height | 
Body
    
    This section consists of a pair of bytes for each pixel. The values are row/column lookups into MPAL256.bmp. The pixel information is stored left to right, bottom to top.
    
      
    
  
| Offset | Size (datatype) | Description | 
|---|---|---|
| 0x00000 | 1 (byte) | Column | 
| 0x00001 | 1 (byte) | Row |