PS:T Unfinished Business - Reloaded

A continuation of Qwinn's original PS:T Unfinished Business (PST-UB), updated to be compatible with PST:EE.

Author: Argent77 (original PS:T Unfinished Business by Qwinn)


Overview

This mod is a continuation of Qwinn's original PS:T Unfinished Business (PST-UB), based on version 4.12. It has been completely overhauled and made compatible with Planescape Torment: Enhanced Edition (PST:EE) in addition to classic Planescape: Torment (PST).

The mod is available in English, French, German, Italian, Polish, Brazilian Portuguese, Russian, Simplified Chinese and Spanish.


From PST-UB Readme:

This WeiDU mod takes the almost-but-not-quite-finished content that shipped with Black Isle's classic Planescape: Torment CRPG, and finishes and polishes it so you can actually see and enjoy the new content in your game. And as you shall soon see, there's quite a bit of it. Version 4.0 of this mod comes with no less than 18 full and non-trivial restorations.


Summary of available components

A more detailed description can be found in the Mod Components chapter further below.

  1. All Recommended PS:T Unfinished Business Components: A convenience option that installs all components except "Restored Spell Keys", "Expanded Deionarra's Truth Mod", "Restored Item Cheats (Not Recommended)", and "Miscellaneous Restorations and Improvements".

  2. Restored Able Ponder-Thought Research: Completes a number of subjects Able Ponder-Thought will conduct research on.

  3. Restored More Morte Mortuary Moments: Restores a bit of dialog for Morte in the Mortuary, including a more detailed introduction dialog.

  4. Restored Candlestick Quest: Restores a quest in the Buried Village.

  5. Restored Deionarra's Truth Conversations: Restores several dialog options regarding Deionarra's fate which are in line with what the player can know at that point in the game. A more complete expansion can be installed by the component "Expanded Deionarra's Truth Mod" below.

  6. Restored Pendant of Yemeth Quest: Restores a quest involving six actors over two different areas, mostly in or near the Smoldering Corpse Bar. To start it, talk to Ratbone in Ragpicker's Square.

  7. Restored Elyce & Company Quest: Restores Elyce, her brother and her boyfriend to the game, and there is a small quest involved.

  8. Restored Curst Citizens: Restores seven cool new Curst Citizens with interesting dialogs.

  9. Restored Curst Prisoners: Adds 9 more prisoners with their own dialogs to the (originally very sparsely populated) Curst prison.

  10. Restored Carl Parfidor: In the original game, you can hire someone to kill Carl Parfidor, but you can never actually meet him. Now you can!

  11. Restored Alley of Dangerous Angles Thugs: Restores some dialogs and scripts, so that the thugs in the Alley are actually aware of events unfolding around them.

  12. Restored Morte & Ingress's Teeth Banter: Restores a very amusing (non-voiced) banter between yourself, Morte and Ingress's Teeth. Before Morte can use the teeth, you will need to use them with Morte nearby.

  13. Restored Items: Restores the Fiend's Teeth, Spiked Gauntlets, Gauntlets of Rending, the Eye of Vecna, Devil's Due and the Chaos Feather.

  14. Restored Party Comments and Banters: Restores 27 fully voiced flirts between Morte and female zombies, 15 new and entertaining fully voiced banters between various PC's, a new comment by Grace, a new soundtrack for the Smoldering Corpse Bar, and talking with your party members will now play that character's theme music, including a new track for Morte.

  15. Restored Mebbeth: Restores two significant orphaned blocks of Mebbeth's dialog.

  16. Restored Lower Ward Encounters: Restores 9 creatures to the main Lower Ward area, 6 creatures around Deran, the slave auctioneer and two characters near where Lenny hangs out.

  17. Restored Bestiary Entries: Restores descriptions for a number of bestiary entries. It also adds a new alu-fiend entry for Vrischika, that has been improved to match the other bestiary images. Finally, the bestiary image of the TO will change from a shadowy figure to a glowing version at a point in the plot.

  18. Restored Lothar's Abode: Restores guard creatures and minor treasure to Lothar's abode in the Lower Ward, that are found nowhere else in the game.

  19. Restored Tenement of Thugs: Adds more roleplay opportunities to the Tenement of Thugs area by making the thugs initially neutral and including the secret door in the Xaositects quest line. This component is only available for PST:EE. For classic PST these issues are fixed by Qwinn's PS:T Fixpack.

  20. Restored Spell Keys: Restores a number of "spell key" artifacts which will prevent spells cast by TNO from going awry in the Outer Planes and other specially shielded places.

  21. Expanded Deionarra's Truth Mod: Adds a great deal of new content (including 180 new lines of dialogue) that will allow the player to find out her fate before it becomes too late to do anything about it. Once the new content has been played, about 30-40 more lines of original dialogue will become accessible.

  22. Restored Item Cheats (Not Recommended): Makes two cheat items available to the player and restores their functions: the "Sword of Wh'ynn" - aka "The Cheater's Blade", and "The Tome o' Cheats". Reactivates the debug console in the original game (experimental, see "Mod Components" chapter for more details).

  23. Miscellaneous Restorations and Improvements: Installs various restorations and improvements which are either too small to warrant their own components, or aren't strictly based on cut content.


Visit the SHS Forums or the Beamdog Forums if you have questions, or download the latest version from Spellhold Studios or GitHub.

Installation

This is a WeiDU mod, that means it is very easy to install. Simply unpack the zip file into the installation directory of your game and run either "setup-PST-UB-reloaded.exe" (Windows) or "setup-PST-UB-reloaded.command" (macOS). Follow the instructions, and you are ready to start.

To uninstall, run "setup-PST-UB-reloaded.exe" or "setup-PST-UB-reloaded.command" again and follow the prompts.

Classic PST notes:

Unfinished Business - Reloaded was created and tested on a clean install of the 4-CD version of Planescape: Torment, followed by the application of the Official PS:T Patch 1.1 available at Sorcerer's Place, followed by the PS:T Ultimate WeiDU Fixpack.

Installing the PS:T Fixpack prior to PS:T Unfinished Business is very strongly recommended. The PS:T Fixpack readme contains instructions for creating a good base for all other mods, including how to patch the game if you have the 4CD version and installing your language pack if necessary.

Once the base of a patched and bug-fixed install is laid down, any other WeiDU mods you wish to install can be installed in any order. For example, after installing the Fixpack, feel free to install Qwinn's PS:T Tweak Pack before or after Unfinished Business, it should make no difference. All WeiDU mods are designed to play well together and introduce no conflicts with one another.

PST:EE notes:

Since PST:EE already includes the majority of the PS:T Fixpack, there is no need to install anything in preparation for Unfinished Business - Reloaded.

Important:

PST:EE patch version 3.1.4 and earlier contains a bug that will reset modded content whenever the party enters or resets the Modron Maze. To work around this issue, it is strongly recommended to download and install Generalized Biffing as the final mod in the mod list.

Mod Components

  1. All Recommended PS:T Unfinished Business Components

    This component will install the entire mod except for the components "Restored Spell Keys", "Expanded Deionarra's Truth Mod", "Restored Item Cheats - Not Recommended", and "Miscellaneous Restorations and Improvements".

  2. Restored Able Ponder-Thought Research

    From PST-UB Readme:

    95% of what's necessary to have Able Ponder-Thought conduct research on three subjects for you is in the original game files. This component completes it. As of version 3.0, it will simply take roughly 20 game hours for Able to complete his research.

  3. Restored More Morte Mortuary Moments

    This component comes in two variants. The first option applies two restorations, Morte's original introduction dialog and Morte commenting on Dhall's book. The second option restores only his comments regarding Dhall's book.

    Morte's original introduction contains many conversation branches that are repeated in future conversations by Morte or other characters. Moreover, at that point of the story it doesn't make sense to learn too much about those topics yet. Therefore only the second option will be included in the convenience component "All Recommended PS:T Unfinished Business Components" (see above).

    From PST-UB Readme:

    This component restores two bits regarding Morte in the Mortuary. They are "Morte's Original Intro" which was originally restored in the Restoration Pack but which I handle completely differently, and "Morte Comments on Dhall's Book" from SKARDAVNELNATE'S AIP, which I also implement somewhat differently.

    Morte's Original Intro:

    The main Morte dialog file the game ships with (DMORTE.DLG) contains an introductory conversation with Morte that is much like all the other conversations in game - you have multiple options in what you say, lots of different conversation paths to explore, etc. What actually shipped is a lobotomized version with almost no options in your responses, probably so as to introduce players new to RPG's more slowly to the whole experience. This UB component restores Morte's introduction to the originally intended more complex version. You can get quite a lot more dialogue out of Morte now if you dig for it.

    I'm doing this completely different from the way Restoration Pack did it. Also, the entire dialogue is presented exactly as it was written by Black Isle, with three minor exceptions. See MorteIntro\tph\MorteIntro.tph if you want the details on the differences from Restoration Pack's handling and from the game files.

    Morte Comments on Dhall's Book:

    Originally restored by SKARDAVNELNATE and done in a slightly different manner by Qwinn, Morte's walkthrough in the mortuary is extended slightly, and he will comment when you approach Dhall near the beginning of the game. All content was within the game files, all that was needed were a couple of script changes.

  4. Restored Candlestick Quest

    From PST-UB Readme:

    Originally restored and distributed as a stand alone restoration mod by Platter, SKARDAVNELNATE provided some good fixes for this restoration of a quest in the Buried Village. Most of the content here existed in the game files: the areas, the items, the creatures and the dialog lines, all were already in the game, just not enabled. Platter added a couple of triggers and actors and scripts to restore it, and SKARDAVNELNATE added the quests to the journal, fixed some script errors and corrected the colors and appearance of the actors. Qwinn added some additional scripting for the portals.

  5. Restored Deionarra's Truth Conversations

    From PST-UB Readme:

    SKARDAVNELNATE'S description of his restoration: "There are several dialog options [regarding Deionarra's fate] that can't be accessed before the Fortress of Regrets. However a few of them are non specific enough where TNO doesn't need to know all the details. Using the Deionarra Sensory Stone and speaking with Iannis should be enough to piece together that something happened. Iannis's dialog is too detailed but if it is enabled it will now work properly."

    Note that this is NOT the "Deionarra's Truth" mod out there that also restores Iannis's conversation about Deionarra's fate despite the fact that there's no way that TNO could know what he discusses in it. As he says, SKARDAVNELNATE's version only restores conversational bits that are consistent with what the player can know at that point in the game. If you want more, though, check out the "Expanded Deionarra's Truth Mod", newly available in UB version 3.0, that restores every bit of content regarding Deionarra's Truth, and adds some new content besides.

  6. Restored Pendant of Yemeth Quest

    From PST-UB Readme:

    Originally restored by SKARDAVNELNATE, this is possibly the single biggest restoration in this mod. This component restores a quest involving 6 actors spanning two different areas, mostly in or near the Smoldering Corpse Bar. To start it, talk to Ratbone in Ragpicker's Square. Note that this is NOT the Ratbone that was in that area in the original game - that Ratbone gets renamed to Carver in the PS:T Ultimate WeiDU Fixpack for PST and by this component for PST:EE, so as to avoid redundancy with -this- Ratbone that is restored by this mod.

    Although there were lots of typos and small bugs that needed fixing to get the quest working smoothly, the vast majority of the content of this quest existed in the game files, including all of the dialogue. The restoration mainly just adds already existing actors to the areas and scripts to control them.

  7. Restored Elyce and Company

    From PST-UB Readme:

    Originally restored by SKARDAVNELNATE, with some additional fixes by Qwinn, this quest restores Elyce, her brother and her boyfriend to the game, and there is a small quest involved. Once again, the dialogues and creatures, etc., were all there in the game files. SKARDAVNELNATE just adds them as actors to the area, and corrects a handful of script errors. Qwinn fixed a few additional bugs in their dialogues.

  8. Restored Curst Citizens

    From PST-UB Readme:

    Seven cool new Curst Citizens, originally restored by SKARDAVNELNATE, all with interesting dialogues dug up from within the game's unimplemented files.

  9. Restored Curst Prisoners

    From PST-UB Readme:

    This is original to PS:T Unfinished Business, restored by Qwinn. Ever wonder why the Curst prison, a major planar prison, had so few prisoners in it? Not even a plague could account for how sparse it was. You'd see up to 3 prisoners only if you yourself sent them there, and then a bunch more quickly hacked to pieces later on, and that's it. There were actually 9 additional prisoner's dialogues coded that were never put into the area. This component puts them there. And if by some chance those prison doors were to ever open, and the prison erupt into riots and chaos, don't expect them to ignore the opportunity!

  10. Restored Carl Parfidor

    From PST-UB Readme:

    Another cool restoration originally done by SKARDAVNELNATE. In the original game, you can hire someone to kill Carl Parfidor, but you can never actually meet him. Now you can! As with all other UB components, the dialogue enabled here was written by the Black Isle staff. And if you do have Carl Parfidor snuffed, you will meet a "Curst Administrative Assistant" instead, also as intended. Qwinn added scripting so that the hired help doesn't simply disappear and Carl doesn't just get magically replaced.

  11. Restored Alley of Dangerous Angles Thugs

    From PST-UB Readme:

    This is original to PS:T Unfinished Business, restored by Qwinn. The generic thugs in the Alley always bothered me greatly - they seemed very unintelligent, aware only of whether or not you'd paid their gang's toll, and repeatedly telling you to "Stay right here, someone will be along shortly to talk to you" which in most of the area simply wasn't true, you were only approached near the area exits. Thankfully, I found other buried dialogue files (and these following the correct PS:T naming conventions) where they are actually aware of events unfolding around them, will comment on them, and they will no longer be, down to the last man and woman, maniacally obsessed with your 10 copper piece toll.

  12. Restored Morte & Ingress's Teeth Banter

    From PST-UB Readme:

    This is original to PS:T Unfinished Business, restored by Qwinn. It restores a very amusing (non-voiced) banter between yourself, Morte and Ingress's Teeth. Before Morte can use the teeth, you will need to use them with Morte nearby.

    Please be aware that unlike all the other recommended components of Unfinished Business, this restoration includes dialogue not contained within the unmodded game files. Two short lines were needed to connect existing blocks of dialogue together smoothly. More significantly, I had to write an epilogue to the banter to account for a game engine limitation - namely, there is no way to automatically equip Morte with the teeth, but that's how the original banter ends (which was probably why the banter was cut from the game in the first place). Almost all of the dialogue up to him having them equipped is original Black Isle material, everything after that was written by me to account for the limitation.

    Since such an epilogue was necessary to 'finish' the content, I decided to have fun with it. I hope you'll find my epilogue as amusing as the original content. It's certain that Annah (if she's there) will find it so. I do continue the original banter's providing of both a "good" and "evil" track, at least for a little while.

  13. Restored Items

    From PST-UB Readme:

    As of version 2.0, the items restored to the game by this component are the Rat Charm, the Fiend's Teeth, Spiked Gauntlets, Gauntlets of Rending, the Eye of Vecna, Devil's Due and the Chaos Feather. All except the Rat Charm were originally restored in the Restoration Pack.

    Version 3.0 of the Ultimate WeiDU Fixpack fixes the bug with the usability restrictions on the Rat Charm. It is now usable only by Xaositects, as was intended. Previous workarounds that made it usable only by Chaotic characters have been rolled back. The rat charm is available from Barking Wilder if you are a Xaositect, you ask him the right question, and you have the right component item in your inventory. If you install this component without installing the Fixpack, you will not be able to use the Rat Charm (PST only).

    The Fiend's Teeth (usable by Morte), Spiked Gauntlets and the Gauntlets of Rending are sold by a merchant named Murk who is restored to Curst. His store already contained these items, all I do is restore the merchant.

    The Eye of Vecna will not become available until later in the game... be sure to check with Vrischika if you come back after leaving Sigil for any length of time.

    Devil's Due and the Chaos Feather will be found in a container somewhere within the walls of Sigil - or at least, it's reputed to be, though no one knows for sure.

  14. Restored Party Comments and Banters

    From PST-UB Readme:

    Version 1.0 and 2.0 of UB did not add any new banters and only 3 voiced comments. One was originally restored in the Restoration Pack, a comment by Grace about Fell the first time she enters the Hive area containing his parlor. Qwinn added another two, both in the main Clerk's Ward area, one when Morte first enters it and another when Grace first enters it.

    Version 3.0 of Unfinished Business, however, has greatly expanded this component. It restores 27 fully voiced flirts between Morte and female zombies, which can be enjoyed right at the beginning of the game. Morte will chime in a moment or two after talking to any female zombie. Also added are 15 new and entertaining fully voiced banters between various PC's, and a new comment by Grace that she'll say one time when entering most areas of the Hive for the first time. Note that you're unlikely to ever see the 15 new banters unless you install the accelerated banter component in Qwinn's Tweak Pack for PST or one of the available another banter accelerators for PST:EE.

    Version 4.0 adds even more restored sounds and banters - I combed through every available sound file, and this version pretty much restores every banter that can be sanely restored. Also, new and more music! the "Smoldering Corpse Alternate" theme music from the official PS:T soundtrack will now play at night (game time, of course) in the Smoldering Corpse Bar. Finally, talking with your party members will now play that character's theme music, as several of those themes were very rarely played otherwise in game. Morte's theme music did not ship with the game, but talking to him will play his main theme from the official Planescape Torment soundtrack. Both of these tracks from the soundtrack are by Mark Morgan.

    PST:EE notes:

    For technical reasons it is not possible to implement individual NPC reactions for locked doors and containers, or copying spell scrolls to the spell book. Since PST:EE is still actively maintained by Beamdog, it is possible that this feature will be implemented by a future game patch. This component will restore the generic sound effect for copying spell scrolls to the spell book, however.

  15. Restored Mebbeth

    From PST-UB Readme:

    This component, new to version 3.0 of UB, restores two significant orphaned blocks of Mebbeth's dialogue. One block is several lines worth and was supposed to occur after you sleep in her hut via her dialogue option to do so, and actually leads to a new journal entry. Another block of dialogue is "Mebbeth's Tale of Ravel", which you will only be able to get from her before you leave for Ravel's maze, and it also leads to a new journal entry. Sound interesting? It is.

  16. Restored Lower Ward Encounters

    From PST-UB Readme:

    This component, new to version 3.0 of UB, is packaged along with the rest of the Recommended components. It restores 9 creatures to the main Lower Ward area, 7 of them with previously unseen dialogues that shipped with the original game, and also brings back an existing character for a little bit of extra original dialogue that you couldn't get after she left the Lower Ward.

    The best new addition is Hailcin'n, a scarred and tattooed githzerai warrior who wanders in the same general area as Kii'na. A very colorful character, he thankfully doesn't seem to hold Dak'kon's history against him. This was an easy restoration - the game files already included his creature file, his dialogue file, and his walking-around script. All I needed to do was put him in place, and do a couple of very minor dialogue corrections. His dialogue is quite detailed, and adds a lot of flavor.

    Another 6 creatures are placed based on two unused dialogue files, representing customers standing around Deran, the slave auctioneer. Much like the customers at Giltspur's auction, there are 3 males and 3 females. Talking to any one of them can produce one of 3 random dialogues for that gender, again the same as occurs with Giltspur's customers. No corrections to the dialogues were necessary, but I did have to pick creature sprites and write a script for them based on the (fixed by the Fixpack) Giltspur customer script. They also add a good deal of flavor to that area.

    Another two characters, laborers working on some strange unidentified device, are restored near where Lenny hangs out. This is restored based on a complex script that existed for the worker that moves around. There wasn't any special interactive dialogue files for them, but there are a good number of original floating text lines. If you do try to talk to them, I gave one a generic Lower Ward citizen dialogue and the other has an original "I'm working, leave me be" dialogue line that I didn't find being used elsewhere.

    Finally, if you give Ki'ina information that causes her to leave the Lower Ward, she will now return about a week later so that you can enjoy the rest of her dialogue that was previously inaccessible.

  17. Restored Bestiary Entries

    From PST-UB Readme:

    This component, new to version 4.0 of UB, was originally restored by Kung Fu Man in his Restoration Pack. Most of these restored text entries were incorporated in Fixpack v3.0, but as of version 4.0 are now separated into this UB component. Affected bestiary entries are Annah, Dak'kon, Dhall, Dustmen (both male and female), Grace, Ignus, Lothar, Nordom, Trias and Vhailor.

    In addition, the game's dialogue included an alu-fiend text entry for the bestiary, but no corresponding portrait was available. Thankfully, SHS forum poster MaeBe responded to my request for a modified version of the Aasimar portrait, and poster Leila improved upon it further to make the included portrait for Vrischika an excellent addition to the bestiary. I think it fits the PS:T style quite well, and I am very grateful to both posters for lending their excellent artistic skills to this project.

    Finally, thanks to our engine guru scient, you can now see the updated bestiary picture for TO in game. The portrait will switch from a vague unlit portrait to a fully lit portrait when you first see him in person, which is marked by a short movie. Make sure to check it out before starting dialogue, as your chances to see it may be very limited afterwards.

    Modding notes:

    The mod expands the bestiary functionality for PST:EE, so that it can display different images based on one of two supported variable definitions in BGEE.LUA. The new field 'iglobal' defines the variable to check exclusively for images. If this variable is not found 'global' is checked instead. It is fully backwards compatible with the default implementation of the unmodded game.

  18. Restored Lothar's Abode

    This component restores an unused creature as well as an unused item to Lothar's home in the Lower Ward area. The creature is a Ghoul Stone Golem. You can find one of them guarding the chamber of skulls and another one protecting the treasures in Lothar's private chambers. The treasure includes a minor magical artifact not available elsewhere in the game.

    The component will also add two additional instances of Gorgon Salve to the game, which may have an additional use in Lothar's home. You can find one Gorgon Salve somewhere in the Brothel of Slating Intellectual Lusts. Another instance can be purchased from Pestle after helping him out. The original inventory icon of the item was also shared by Embalming Fluid. This component replaces it with another icon that was previously unused in the game.

  19. Restored Tenement of Thugs (PST:EE only)

    This component is based on content from Qwinn's PS:T Fixpack. Although the majority of fixes were integrated directly into PST:EE by the developers this fix was left out for some reason.

    From PST-Fixpack Readme:

    The Tenement of Thugs area is designed to be a Thieves' Playground, but instead it was a boring interruption to the game. There were 3 reasons for this:

    1. There's a secret door near the area exit that lets you run right through the place with zero challenge that was only supposed to be available to Xaositects (if they talked to the right person).
    2. All the thugs were set to be initially hostile, which made them unable to be pickpocketed. There was tons of scripting to make them aggro when they saw you, but none of it mattered because they were hostile to begin with. Making them neutral to start with reactivated all their excellent aggro scripting, and made them able to be pickpocketed, which was supposed to be the only way for non-Xaositects to get through the Tenement without combat.
    3. The thugs couldn't run to block your path to the escape should you attempt to do so without stealth.

    Only the first two issues are addressed by this component.

  20. Restored Spell Keys (PST:EE only)

    Note: This component is currently not included in the "Recommended" section of the installation procedure until it has been more thoroughly tested.

    This component restores a set of items which are labeled as "spell keys". They are meant to prevent spells cast by TNO to fail in the Outer Planes or other specially shielded places. For that reason the component will also add spell failure effects to a number of locations, which can only be prevented by finding the aforementioned spell keys.

    Several spell keys exist as unused resources in the game. More items have been restored from incomplete resources. Acquisition and functionality of the spell keys has been entirely coded from scratch. According to existing content in the original game it was possibly intended to affect only spells that were either opposite to or in alignment with the nature of the planes TNO visited. For example, in Baator "evil" spells such as Horror or Pain Mirror would be more effective while "good" spells like Elysium's Tears would be less effective or wouldn't work at all without the right spell key. However, for technical reasons I had to implement a more general effect for all spells cast by TNO.

  21. Expanded Deionarra's Truth mod

    From PST-UB Readme:

    I am not including this in the "Recommended" section of the installation procedure because it contains a lot more new content than restored content, but I recommend it anyway. As noted in the partial "Restored Deionarra's Truth Mod" listed above, not every original conversation regarding Deionarra's ultimate fate could be restored because the player couldn't know everything he needed to to have those conversations until it was too late. This mod adds a great deal of new content (including 180 new lines of dialogue) that will allow the player to find out her fate before it becomes too late to do anything about it. Once the new content has been played, about 30-40 more lines of original dialogue will become accessible.

    Note a few important things if you install this component: A closet in your room in the Festhall that could previously be opened easily will now remain firmly locked until the end of this quest (items it contained have been moved and remain accessible earlier). The quest will not be available until after you have returned to Sigil after a long trip elsewhere. Visit an important character in Ragpicker's Square at that time to start the quest, and pay attention to any hints Ravel might drop about items you should hold on to, you will need one to complete this quest properly (the hint is actually part of her original dialogue, I didn't add it). Your TNO will have to be able to handle a pretty tough fight by himself too, and a very nice prize awaits those who complete the quest (although it is both class and alignment restricted). Lastly, this new quest gives an existing long quest that dead-ended rather anticlimactically some sense of closure.

    I must repeat: You MUST keep an item from Ravel's Garden through most of the game to complete this quest. This item has multiple other uses. You may have to forego the other uses to keep one until you need it near the end of the game. You have been warned. And if you can't open a certain closet that you used to be able to, this component is why.

    The overall content of this mod - including the tie-in to the existing quest just mentioned - was approved by Chris Avellone, lead designer of Planescape: Torment, and the plot and dialogue also received strong approval from Colin McComb, original designer of the area where most of the quest takes place.

  22. Restored Item Cheats (Not Recommended)

    From PST-UB Readme:

    Vrischika's dialogue has disabled conversation paths where she offers to sell you the "Sword of Wh'ynn" - aka "The Cheater's Blade" - and "The Tome o' Cheats". Their descriptions indicate what they are supposed to do, but neither of them actually did anything. Restoration Pack enabled them, allowing you to buy both of them and read the descriptions and, in the case of the Sword of Wh'ynn, reenabled it's power (which is basically to skip ahead to the final game cutscene, which basically just spoils the ending, which is why I don't recommend that one).

    Note that this in actuality also restores a third item - as buying either of those two items from Vrischika also makes a new tattoo available from Fell (what doesn't?).

    Restoration Pack also claimed to enable some of the Tome o' Cheats options, but did not in fact do so. The Unfinished Business version, however, does. And it will make the game trivially easy, which is why I don't recommend it (except for modders looking to test their mods, which is the only reason I bothered to make it). The Cheats available in the UB version 1 Tome of Cheats are the Teleport Cheat, Rest Anywhere Cheat, Wealth Cheat, Attribute Score Cheat, Death Cheat, Experience Cheat, Word 'o Good and Evil Cheat, and Word o' Law and Chaos Cheat.

    Two things of note about the Tome o' Cheats. One is that Qwinn's PS:T Tweak Pack also contains a Tome o' Cheats tweak, the difference being that with the Tweak Pack mod you start the game with the Tome o' Cheats in your possession, whereas in this component you have to wait until you get to Vrischika (as was... *cough*... "intended") a fair ways into the game before you can buy the Tome (and it's... rather expensive from her). The other thing of note is that this has -nothing- to do with Platter's Tome o' Cheat mod, which I've never even downloaded or seen. The dialog you see when you use the book is entirely authored by Qwinn. The conversation with Vrischika about the book is what was contained in the original files, and the only thing there that I modify slightly is the listing of the cheats available in the Tome.

    Original PST:

    Originally the debug console was disabled since it can easily crash the game. This component patches the game executable to reactivate the debug console and binds it to the "Location" hotkey (by courtesy of Bubb).

    Press 'L' to activate the console panel. If you remapped the "Location" hotkey to something else, press that key instead. More information as well as a list of available cheat commands can be found on IESDP. Use at your own risk.

    PST:EE notes:

    The game already comes with a powerful debug console that makes this component largely redundant. It might still be useful though, since many cheats are conveniently presented as dialog options.

  23. Miscellaneous Restorations and Improvements

    This component installs various minor restorations and improvements which are either too small to warrant their own components, or aren't strictly based on cut content. For that reason I'm not including it in the "Recommended" section of the installation procedure.

    Currently the following additions are installed:

    • A cutscene that properly takes care of the companions when The Nameless One reaches the end of his journey.
    • Adds the "Raise Dead" cure option to Mebbeth's store, as there are no other options to raise dead party members in the Hive if TNO didn't learn the "Raise Dead" ability from Deionarra.

Credits

PS:T Unfinished Business - Reloaded

Argent77: Greatly revised, modernized and optimized the original code base of PST-UB, and made the mod available for PST:EE.

Translations:

Additional contributors:


Original PS:T Unfinished Business

Qwinn: This mod would not be possible without his time and effort to create the original PST-UB.

scient: Who contributed various engine tweaks for original PST.

Platter, Cilantro, SKARDAVNELNATE: Who contributed a considerable amount to the original PST-UB.

MaeBe and Leila: For their wonderful work in creating a bestiary portrait for Vrischika (under "alu-fiend") in the new Restored Bestiary Entries component.

Additional contributors to the original PST-UB (in no particular order): Chris Avellone (lead designer of Planescape: Torment), Colin McComb, Miloch, Isaya, devsin, Nythrun, Icendoan, Daulmakan, Bearwere, thebigg, Ghildrean, Yakkuz, Arkain, Avantenor, Doctor Who, HomiSite, Zenju, Rhaenys, Immortality, yarpen, W. Irving, tanman, Macbeth, Refiler, PirroEpirote, mirandir and Zyl.


Copyright Notice:

Original content from "PS:T Unfinished Business" is copyright by Qwinn.


Creative Commons License

Additions and modifications made for "PS:T Unfinished Business - Reloaded" are licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

Version History

Version 2.2

Version 2.1

Version 2.0

Version 1.5

Version 1.4

Version 1.3

Version 1.2

Version 1.1

Version 1.0 (Initial release)